Here fry has created a program using Java and Perl to map out activity in his Media Lab for a two week period. The above is just a snap shot , the whole peice is 72 x 24 inches, where times are displayed across the top and dates down the side. He mapped the activity using a video camera, where activity was minimal thin lines occur, where activity is maximized thick lines occur. It is a very effective way of emphaising the business of the lab at certain times and works well with the shear whiteness of the background.
Thursday, October 27, 2005
Studio - Gaps in Reality - Research - Ben Fry - Revisionist
This peiece is a program created to visualize the connections and changes of data in a processor when performing various tasks. For example lines are formed between data that has changed and gaps are left where data has been deleted. It almost simplifys the code and makes it understandable to a virgin programmer, through shapes, colour and typography.
Studio - Gaps in Reality - Research - Ben Fry - Mariosoup
This piece is another graphic design piece based on the unpacking of Nintendo game cartridges. It decodes the program as a four colour image revealing various individual elements that make up the game screen. Done in Java it first produces a blue copy, then a red one and finally superimposes them onto each other. This gives an accurate visual representation of the program being unpacked.
Studio - Gaps in Reality - Research - Ben Fry - Colloquium Posters
The above poster is a graphic design peice half the size of an A2. It explores polynear narratives by taking photographs of an individuals personal item then transcribing what they say about it.
Studio - Gaps in Reality - Research - Ben Fry
Ben Fry is a graduate of MIT and is interested in how scientific information is visualized artistically. Above is just one of his works "Genome Valence" it uses data used by scientists to visually represent the process in which they go through to understand using genomes, if a certain organism is biologially possible. I will obtain images and information on his work to try and come up with some ideas on how to visualize and group individual pieces of data, for example images. I am looking at Ben Fry to undertsand how programs can be used to collect data from other programs to then create visual but informative art. It will give me ideas on how to structure an effective and informative album section for my Pixisnap piece.
Friday, October 21, 2005
Studio - Gaps in Reality - Ideas - Humanity Gap
The idea for this peice is to show in a simple form how pathetic we has a human race are when it comes to simply getting along. We can't stand each other, and because of this boundries are put up using huge walls such as in Berlin and the Gaza Strip. Is this right, why can't we simply just get along? The way the peice will do this will be to ask the user to look after a number of dots that bounce around the viewport, the catch is that when the dots hit each other they die. The aim then for the user is using the curser create gaps between the dots by drawing green lines(boundries). The result in the end will hopefully signify the destruction of each dot as there will only be a few left bobbin around. There will be massive gaps between them and this will show the user that all this fighting and erecting boundries we do as a species in the end makes us lonely and insignificant, and ask the question is it worth it?
Thursday, October 13, 2005
Studio - Gaps in Reality - Ideas - Pixel Snap Interface
Above is tha actual interface for the Pixel Snap idea. The left nob controls the dimensions of the square created. The middle nob contols the squares left top corner's x position in the window and the right nob the y's. The rectangle button then takes the snap while the red light tells you that is has by flashing.
Studio - Gaps in Reality - Ideas - Pixel Snap
The above idea originated from the times when pixels on our screens of pcs, laptops, pdas, mobile phones etc have died and left a random blank sqaure or set of sqaures usally right in the middle of your screen. Really out of a screen that has at least 800 x 600 pixels one or two shouldn't bother us, but they do. We wonder and dream what when working or playing games these dead pixels are hiding, both angering us and frustrating us in their shear blankness. This notion then got me thinking, what do we do in the real world to make sure memories don't get fragmented and lost, we take pictures either with our digital cameras or now and more interestingly mobile phones. This got me onto the idea of snapping these pixels when they are working and saving them in an album, a virtual album that would compliment a real one in you home. One thing I wanted to show in the above screen print of the idea was the comfortable anolog feel of the interface. You don't draw boxes and copy the screen but actually have to think about scaling and positioning as you do with a real camera. Then once pixels are snapped by the box a album will be created letting you fill in the blankness when pixels die or simply when you can't remember what you had done on the computer.
Thursday, October 06, 2005
Virtual Environment - The Artivice and The Virtual - Research - Jan-Robert Leegte
Virtual Envronments - The Artifice and The Virtual - Research - Norm
Friday, September 30, 2005
Studio - Gaps in Reality - Ideas - Conversation Gaps
Doring
Grinter
Eldridge
Fischer
